![]() Innacesible buildings in some placements. Picking seeds for planting from locked storage buildings. Tweaked building knowledge occurence and learning pace. Crash when selecting to build a new building in some situations. Crop tasks were generated for non-accessible plants. Tread ground texture updating improved. Migration freezes when there are too many resources. Meal time increased for better food distribution. Fishing tasks priorities lowered when almost depleted spots. Vegetal fiber available at lower temperatures. People waiting for a long time to eat and sleep. Increased the upper limit of resource production orders. Increased the rate of generational change for humans. Distinct Mesolithic and Neolithic names for humans. New clothes : Plant fiber coating and Mesolithic jacket. Included temples and megalithic structures. This new update includes multiple religious buildings, the need to bury dead tribesmen and the possibility of praying to the gods to overcome the burden and uncertainties of life. ![]()
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